BlackDog Minecraft/Spigot MultiVerse
The BlackDog Rules
- Please enjoy your time here.
- Exercise common courtesy.
- No griefing.
Unless you have permission from the owner of a game element, leave it alone.
- Hacks and exploits give unfair advantage. We discourage such behavior.
Non-AFK farming and mining machines, built in-game, are encouraged. Show your creativity.
- client-side farming or mining machines
- flight boosters
- gamma/brightness boosters, night vision
- radar, x-ray, or other ore finders
- We use software to detect and block exploits, but in the end it's really up to you to do the right thing.
- We encourage you to report suspected exploits. We will investigate and take appropriate action.
- Use common sense.
- If you think anything you're about to do might be against the rules, don't do it.
- If you're not sure, ask an admin or op.
to report issues or bugs, or ask questions.
Ask to be invited in-game.
BlackDog respects your privacy.
Our servers capture no personally-identifying information about our players.
Having said that,
the Minecraft server logs contain player IP addresses which are linked to player userids.
The logs also contain operational information that is useful to us for game-play issue resolution and debugging.
These data are accessible only to our computer operations staff.
The data are not accessible to other players or to in-game admins or ops.
Server logs are deleted on a rotating basis, after seven days.
So IP data in server logs are retained for no more than seven days.
The logs are also included in server backups.
Server backups are deleted on a rotating basis, after two days.
So IP data in server backups are retained for no more than two additional days,
for a total of nine days.
When you have conquered HARD SURVIVAL, take the final survival challenge.
YELLOWDOG is set to EXTRA HARD difficulty, with advanced physics:
more aggressive gravity effects,
acid rain and snow at random intervals,
more aggressive and dangerous monsters,
less powerful tools and weapons,
and more difficult kills.
You will see yellow dogs,
brown chickens, cows, horses, rabbits, and some black-and-white horses and rabbits.
Access is by invitation only.
Ask an admin for an invitation, when you have acquired 25000 bonus points.
Most of our worlds feature black dogs, like those in the lobby.
But WHITEDOG and YELLOWDOG have different dogs and rabbits (guess the colors).
Moving between these worlds requires loading new skins.
Unfortunately, Minecraft reloads the entire default resourcepack, even if only one skin needs to change.
So moving between worlds with different dogs takes a few extra seconds.
Please be patient.
The spawn area is a small safe zone.
Players cannot build in the safe zone, and hostile mobs cannot spawn there.
The dogs will take care of hostile mobs that wander in.
The safe zone is surrounded by a larger buffer zone.
Players cannot build in the buffer zone, but mobs can spawn and attack there.
Outside the buffer zone is wilderness.
Pretty much anything goes out there.
Outside the protected zone,
you can make a land claim anywhere you like as your home.
Use the claim-marker tool to define your claim.
to mark your home, and the yellow bed
to return to it.
Hunger and hydration
As in any survival environment, you will become hungry and thirsty as you expend energy.
But due to the more hostile environment in YELLOWDOG,
hunger occurs slightly faster, and occurs even if you are at rest.
Running and fighting increase the level of energy expenditure.
Eat occasionally to maintain health.
You must drink water occasionally to maintain hydration.
Hydration (thirst) is displayed in the tablist; 100 is full hydration.
If you drink acidic water, have a bucket of milk handy to couteract the poison.
Ground water -- lake, ocean, pond, river -- is acidic,
so you will need to craft (or find) a bottle and a furnace, in order to boil water to drink.
Alternatively, you can wade briefly into acidic waters, but you risk getting sick or even dying with extreme exposure.
Or there are less-optimal options: consume melon or milk or mushroom stew to partially hydrate.
There are a few pre-built special features in YELLOWDOG.
- Acid rain is a frequent random occurrence in rainy biomes. Exposure will cause damage after a few seconds. Armor helps, or get under cover.
- Acid water occurs in rainy biomes. Exposure will cause damage after a few seconds.
- The spawn area is near a farming village, so you can find food easily.
The village is a protected area.
You can trade with the villagers.
- Save your energy to fight monsters and explore. Survival is very difficult in YELLOWDOG.
Stone can be mined only with iron and diamond pickaxes, and they wear out quickly.
This is meant to encourage cave diving, by making branch mining less productive.
Mining ore turns surrounding stone to cobble.
Cobble, dirt, and grass may cave in when disturbed.
Water sources cannot be moved with buckets, so farming is easier near water.
Ice can be used to make new water sources, but remember that you can mine ice only with a tool enchanted with silk-touch.
Crops die slowly, turn into dead bushes, and their farmland turns into dirt. Have a hoe handy.
Crops cannot be grown in deserts.
Crops are broken by snowfall. A cold-weather farm can be protected with a roof.
Netherwart cannot be farmed. You will need to find it in the nether. PigZombies drop netherwart (see below).
Sheared sheep grow only white wool. Manufacture dyes if you desire colored wool objects (like carpets), or find more unsheared sheep.
Crowded animals will die off to prune their herds.
Animals drop no experience. Kill monsters or mine ores to gain experience.
Torches cannot be placed on dirt or grass.
Torches carried in-hand do not light the way, as they do in other worlds.
Torches cannot be placed below Y=30.
Use lava (dangerous) or fire (dangerous) or glowstone to light your way in lower levels.
Rain will extinguish unprotected torches.
Trees fall naturally when the trunks are cut, which can cause player damage from the falling wood.
Cobble, dirt, grass, mossy cobble, and mycelium (in addition to gravel and sand) are subject to gravity.
Falling grass and mycelium turn to dirt.
Falling blocks -
cobble, dirt, grass, gravel, mossy cobble, mycelium, sand, and wood
- cause player damage.
Blocks cannot be placed under you if you jump. Use ladders.
Blocks cannot be bridged too far without support.
Swimming with too much weight (from armor or other items) quickly leads to drowning.
Walking with too much weight causes slowness.
TNT explosion effects
TNT explosions damage only players and other entities, not the environment.
Crafting produces more TNT per recipe, to encourage manufacture and use.
TNT explosions are larger, more random, and more destructive. Watch for flying blocks.
Player damage effects
Falls cause double damage, and slowness for several seconds.
Falling blocks cause player damage.
Explosions cause confusion for several minutes.
Suffocation causes damage much quicker, leading to death by asphyxiation.
Lava causes double damage, making self-immolation much more likely.
Trying to put out fire with bare hand causes self-immolation.
Breaking netherrack sets random fires.
Burning causes blindness for one second.
Starvation occurs twice as fast.
Drowning occurs twice as fast.
Acid rain occurs in all rainy biomes.
Exposure to acid rain causes damage and dizzying effects. Armor helps. Under cover is better. Milk cures the disorientation, but not the damage.
Water in rainy biomes may be acidic.
Exposure to acid water causes damage and dizzying effects. Under cover is better. Milk cures the disorientation, but not the damage.
Health is not completely restored after death.
Some food items are lost after death.
Random inventory items are lost after death.
Random inventory items are damaged after death.
More monsters spawn below Y=55.
Monsters spawn even in partially-lit spaces below Y=40.
Monsters spawn in previously-visited locations.
Monsters drop nothing if at great disadvantage (for example, in water or damaged from falling).
Monster grinders are detected and disabled.
Blazes occasionally spawn near bedrock in the overworld, but do not drop any items.
Blazes spawn more frequently in the nether.
Blazes drop fire when damaged. Fire is bad (see above).
Blazes explode when killed, but damage only players, not the environment.
Blazes drop bonus loot when killed.
Chickens will attack if sufficiently aggravated by a player.
Nearby chickens may join in a coordinated attack.
Creeper explosions damage only players and other entities, not the environment.
Creepers occasionally drop primed TNT when killed.
Creepers explode if damaged by fire.
Charged creepers explode when damaged.
EnderDragons can respawn.
EnderDragons drop dragon eggs, and sometimes villager eggs.
EnderDragons call Blazes and Zombies as minions
Endermen nearby will sometimes join the fight.
Players cannot build protective structures in The End.
Endermen can teleport the player, as well as themselves.
Ghasts explode when killed, but damage only players, not the environment.
Ghasts are harder to damage and kill, but drop more loot.
MagmaCubes occasionally spawn with Blazes in the nether.
MagmaCubes grown into Blazes when damaged.
PigZombies are always angry, but do not cause quite so much damage.
PigZombies drop netherwart when killed in fortresses, and sometimes elsewhere in the nether.
PigZombies spawn from lightning strikes in the overworld.
Skeletons sometime shoot snowballs, which cause blindness.
Skeletons sometime shoot fireballs. Fire is bad (see above).
Skeletons sometime shoot silverfish, which cause havoc.
Arrows often pass through skeletons. Close combat is more effective, but more dangerous.
Spiders drop webs when killed, which slow movement.
Spiders spawn more frequently underground.
Witches sometimes spawn baby Zombies to aid their attack.
Witches sometimes cause explosions.
Witches can teleport.
Zombie hit causes the player to slow for five seconds. Subsequent hits increase the effect.
Zombies occasionally drop heads and are resurrected when killed. Break the dropped head to stop the cycle.